Lockheed Martin F-22 "Raptor"
I've followed the F-22 program from the earliest days of the YF-22, and finally saw the F-22 demo here in Anchorage, by Major "Max" Moga, in 2008. I then decided to take the plunge and model this difficult project. I collected all the documentation I could, and believe that this is one of the more accurate exterior models you'll find of the F-22 "Raptor". In 2012, with better 3D modeling tools and better documentation in hand, I completely rebuilt the model, and it's far superior to the original version. It's also fully rigged for animation.
As with most other preview pages, the images here are larger than what's displayed. If you drag them to your desktop, you can view the large version. (typically 1200 to 1600 pixels wide)
The article on building this new version of the raptor is here. The (rather lengthy) construction article on the original (older) 3D model is here.
Animated features of the model:
Geometry and Markings:
- Exterior geometry was based on Lockheed Martin drawings, as well as hundreds of photos. These include quite a number of photos taken by me here in Anchorage, where we have a squadron of Raptors.
- Markings emulate the Anchorage "Arctic Warriors" commander's aircraft. NOTE: Due to the unusual layered approach I used on the external markings, these may not transfer to file formats other than .lxo. (MODO) However, all the image maps used are included, if you want to use them with your own UV maps.
- All visible panel lines are actual geometry, not texture maps
- Moderately-detailed cockpit - Includes upper panel features seen in the images below, but not the joysticks and rudder pedal details
- Weapons bay openings and doors are modeled, but no interior details or weapons
- Moderately-detailed under-wing fuel tanks are included. (Just turn them off when not in use.)
- Landing gear bays are modeled as shown, but not detailed.
- The boarding ladder is supplied as shown. In MODO, closing the canopy automatically makes the boarding ladder disappear in renders, using the "Dissolve" function. (just in case you forget to turn it off)
- Interior ducts, basic engine housings, aft turbine blades, and diffusers are included.
- Lighting system includes two lights within the aft engine compartment, which can be used with a volumetric exhaust cloud, for the "afterburner" effect. (shown without volumetrics in the night-time image below) vVolumetric item can be used with or without the lights for a daytime exhaust trail, as shown in another one of the images below.
In MODO, two pop-up (slider) controllers are exposed, with one being for the flight controls and lighting, and the other being for the weapons bay doors. These animated features may not transfer properly to other file formats, although their centers (pivots points) should transfer, enabling you to rig the model in other applications, if needed.
- Opening and closing canopy - The canopy jackscrew turns, and it's associated parts move realistically.
- Retractable landing gear with sequencing gear doors, as shown above
- Nose gear is steerable when the gear is down.
- Cockpit includes a switchable lighting system
- Thrust-vectoring nozzles are moveable, separately from the other flight controls.
- Rigged control surfaces include the leading edge flaps, trailing edge flaps, ailerons, tailerons, and rudders. The ailerons, flaps, and rudders are not linked, left-to-right, so that if you like, you can animate them as on the actual aircraft, for the various flight modes.
- Each set of weapons bay doors (left, right, bottom) are on their own controller, so they can be operated separately.
- Wheels are rigged to roll when the aircraft moves.
- External lighting includes separate controllers for the position lights on the wings, landing light, taxi light, and electroluminescent strips on the wings, tail and vertical fins.
- Separate controllers operate the APU intake and exhaust doors, and air refueling door.
- There is a controller to turn the pilot's head left and right.
Below - The first four images show the model before the detail markings were applied.
Below - Flight controls are "unlinked", so you can position them independently, as on the actual aircraft.
Below - The afterburner/volumetric effect
Below - External fuel tanks
Below - The APU (Auxiliary Power Unit) intake and exhaust doors
Below - The air refueling doors
Below - Nose gear details (includes landing light, taxi light, and is steerable)
Below - Main gear details (includes "final block" doors)
Below - Daytime exhaust effect, with the gear coming up
Below - Night lighting, with afterburner effect (volumetrics off, in this render)
Below - Interior ducts, engine parts, etc.